Matthew Arnone
Matthew Arnone
Principal Concept Artist @ Cloud Chamber
San Jose, CA, United States

Summary

15+ year concept artist professional living in San Jose, CA
I post on Twitter @matthewarnone_

IG is for completely different works: @mstevenarnone

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Skills

Concept ArtCharacter DesignUI DesignGraphic Design

Software proficiency

After Effects
After Effects
Cinema 4D
Cinema 4D
Illustrator
Illustrator
Photoshop
Photoshop
Premiere
Premiere
Procreate
Procreate
Reaper
Reaper

Productions

    • Video Game
      Megalith
    • Year
      2019
    • Role
      Character Design, Concept Art, UI Design
    • Company
      Disruptive
    • Video Game
      Super Senso
    • Year
      2018
    • Role
      UI Design, 2D Artist
    • Company
      Turbo Studios
    • Video Game
      Odyssey
    • Year
      2016
    • Role
      Illustrator, cinematic artist
    • Company
      The Young Socratics
    • Video Game
      Yahoo Bingo
    • Year
      2014
    • Role
      Art Lead, UI Designer
    • Company
      Flying Wisdom Studios
    • Video Game
      Quicksand (unannounced)
    • Year
      2024
    • Role
      Character Design, Concept Art, UI Design
    • Company
      Flying Wisdom Studios
    • Video Game
      Giant Realms
    • Year
      2013
    • Role
      Character Design, Concept Art, UI Design
    • Company
      Flying Wisdom Studios
    • Video Game
      Zombie Toss
    • Year
      2012
    • Role
      Character Design, Concept Art, UI Design
    • Company
      Flying Wisdom Studios
    • Video Game
      Arthur Christmas Elf Run
    • Year
      2012
    • Role
      UI Design, 2D Artist
    • Company
      Flying Wisdom Studios
    • Video Game
      Star Wars Brisksaber
    • Year
      2012
    • Role
      UI Design, 2D Artist
    • Company
      Flying Wisdom Studios
    • Video Game
      Safari Zoo
    • Year
      2011
    • Role
      Character Design, Concept Art, UI Design
    • Company
      Flying Wisdom Studios
    • Video Game
      Exo Planet
    • Year
      2010
    • Role
      Cinematic Artist
    • Company
      SGN

Experience

  • Principal Concept Artist at Cloud Chamber
    BROOKLYN, US
    April 2024 - Present

  • UI Design, Concept Artist, Character Designer at Disruptive Games
    Berkeley (remote)
    February 2017 - February 2024

  • UI Designer, 2D Artist at Turbo Studios
    Brooklyn, United States of America
    January 2016 - January 2017

  • Art Lead at Flying Wisdom Studios
    San Francisco, United States of America
    January 2010 - January 2016

  • Concept Artist, Motion Designer at SGN
    San Francisco, United States of America
    January 2009 - January 2010

  • Production Artist at Mekanism
    San Francisco, United States of America
    January 2009 - January 2010