Quicksand - production

concepts and UI from an unannounced mobile game
2013-2015
Flying Wisdom Studios

Just in case you're curious, Quicksand could have been great. A one-handed ARPG on smartphones--complete with a 3d overworld to explore (one screen at a time, with tap-to-move adventure-game-ish controls) and a compartmentalized souls-esque battle system that utilized a much lower, behind the back camera angle. SO souls-esque in fact, was this battle system, that the ONLY movement was rolling ;) We made it work though... the late builds of the battle system were a lot of fun. Unfortunately, no publisher wanted to take the risk and the game changed forms more than a few times as a result--mechanics were added and dropped and the design doc was probably a mess by the end. RIP

There were only 5 team members (I think). I supplied the concept art, the UI, the demo audio and the pitch animatics.